The main idea is to combine a realistic illustration of the plants with abstract geometric elements. These highlight the sundew and make it stand out. Also, they give the scenery a special, unique look. This is underlined by an intense light setting.

sonnentau_bot_ill.png

The graphic was applied to a whiskey, because some of them have a peaty taste. Peat is the soil in bogs, the habitat of the sundew. Thus, the sundew illustrates the flavor of the whiskey. A funny twist is that here, compared to the illustration, the sundew is hidden behind the rectangle.

sonnentau_mockup_A3.jpg

A few WIP insights. The mood board, exercises with watercolor, hatching and drawing without looking. The sundew sketches for the 3d model and some Blender impressions. The first renderings also had some problems with invisible objects.