Thornback is a critical design packaging project that takes inspiration from thorns and spikes, defense mechanisms found in the animal and plant world. The project aims to explore the role of packaging in protecting and preserving the products contained within, as well as to challenge traditional notions of beauty and aesthetic appeal. The Thornback series includes three symbolizing high consumption products: a phone, a liquor bottle, and a pack of cigarettes. Each of these packaging designs incorporates sharp, jagged forms and a bold, black and white color scheme to evoke feelings of danger and protection, inviting the viewer to consider the relationships between form and function, and between nature and culture. Ultimately, Thornback aims to offer a new perspective on the role of packaging in contemporary society and to inspire viewers to think critically about their own relationships with the products they consume.

The Products

Ideation

In the course, the topic was „HARDSHIP – The design of suffering and antifragile experiences“. In other words, it was about the targeted amplification of pain and suffering and the emphasis on antifragile systems. Products and applications were to be designed that move between art and design, more precisely in the area of Critical and Speculative Design.

My main problem in brainstorming was to find a motivation that would make users want to use my product. For this reason, I decided to redesign existing products that encourage people to buy for reasons such as consumerism or addiction. So the motivation to buy/use already exists.

Besides ideas to create a „pain game“ or to make psychic pain visible, finally the protective packaging had the most potential. The next step was to create a mood board to work out the aesthetics and create a basis for the design. In this, a wide variety of spines, barbs and thorns from nature were compiled.

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Drafting Process & Parametric Design

The shaping was worked out using Rhinoceros and Grasshopper 3D. First, the rough product shapes were designed and a Voronoi mesh was projected onto the surface of these shapes. The resulting polygon curves are now gradually reduced in size and extruded outward. From this approach, spines emerge that extend explosively outward from a defined center of each object.

The final renderings were created with the software Blender.

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