During a one-week university expertise module, I created a virtual Studio Space that could be experienced inside the Holodeck system. While the final environment was assembled in Blender and Unity, most of the 3D modeling was done in Autodesk Maya and Zbrush, with texturing completed in Substance Painter. The project explores the idea of a virtual designer’s room—a digital self-portrait expressed through space. As designers, we often move between digital and physical contexts, but rarely consider the space that surrounds our work. I set out to create a studio that goes beyond function—a personal, immersive environment that reflects my creative identity, inspirations, and workflow. This is not just a desk in a room, but a curated visual narrative. Every object, texture, and composition element was chosen to communicate something about the way I think and work. The scene is presented as a cinematic experience, aligning with Holodeck’s non-interactive, narrative format. Special thanks to Prof. Mathias Jüsche for his guidance and support throughout the project.

Video recorded inside the environment

screen shots inside Substance Painter

For the textures, I used free assets from Adobe Substance 3D Community Assets. 
Here is the link if someone wants to check the store out :) 
https://substance3d.adobe.com/community-assets

screen shots inside unity

Exercises that I did in class :)