The task was to build a dodecahedron using Rhino3D. To better understand the shape, we first constructed one out of paper. Modeling it in Rhino3D proved frustrating, as many things didn’t work as expected. After unrolling the model, I began designing the pattern. I aimed for something slightly confusing or interwoven—something that required a second look to understand. I explored several sketches and settled on interwoven circles. I chose circles for their natural efficiency and low resistance, commonly seen in nature. I took a parametric approach so the pattern could be recreated by others. The final design consists of multiple interwoven circles forming one large circle, extending slightly to one side to suggest direction, fitting the structure of the dodecahedron.
Start
Before the actual task of constructing the dodecahedron in Rhino3D, we built one ourselves. We were given the edge length and started from there. First creating the polygon mesh, then gluing and assembling it. It was a good warm-up for the next assignment.

Pattern Ideas
My idea was to have a design that is confusing or rather interwoven. With that in mind I began my first sketches. I decided on the circles because they intrigued me the most. After some feedback, I tried to make the design more parametric and logical.




Rhino3D
Now, the actual task: modeling the dodecahedron in Rhino3D. The program is an experience, to say the least. It was quite frustrating in the beginning because, even though I looked through multiple tutorials, I didn't seem to work the was I wanted it to. Eventually, I got a little the hang of it. The program works well enough, my personal problem is not knowing all the commands.
Anyway, I managed to construct the body and unroll it. I started my pattern and tried to make it more parametric, than my original sketches.




Final
I am quite happy with the final result. Though, I don't think its as parametric as I had hoped.
