In seiner Funktionalität auf die Lehre in gestalterischen Studiengängen zugeschnitten... Schnittstelle für die moderne Lehre
In seiner Funktionalität auf die Lehre in gestalterischen Studiengängen zugeschnitten... Schnittstelle für die moderne Lehre
My Idea of a good date is having fun and getting to know eachother. Playing a game is a good icebreaker and thus DATING DELUXE will provide you with enough opportunities to find out more about your partner on your first few dates. It is designed to be played by 2 people and has some build in flexibility in regards to rules.
During the OM 2D 'PLAY' by Professor Alejandro Lecuna, we were tasked with creating a game based on a keyword provided to us at random. Mine was „dating“. In turn I developed DATING DELUXE.
Cover/Box
Cards
First off, a game that you can pull out on a date should be something that is easy to understand, can fit in a pocket (like playing cards) and has the right balance of not being boring but also not being to complicated/involving a lot of strategy.
My leading thought while designing the game was that I wanted it to be an icebreaker around certain topics and a conversation starter. So naturally a game about asking eachother questions was quite intiutive. Since the point of the game is getting to know eachother while also having fun, I wanted it to have a good mix of serious and funny questions. To break out of the mold of traditional dating games I was thinking about incorporating 2 questions on each card that where asking somewhat opposite questions. This way the player could chose which one to answer, if a question made them uncomfortable or they rather hear what the other person has to say about it (once the card gets drawn again). This would give the game some limited amount of strategy.
Take turns picking a card out of the deck.
Each card has 2 questions on each side (red/blue). Chose a side and answer the question.
After answering put it beside you with the question you answered facing you. Your turn is over.
Each card can be found twice in the deck. If you or your partner happen to draw the same card again, you can chose to either pass it up to them or answer the side that was not answered previously.
Truth or Drink: If you don't want to answer a question take a shot.
Answer 1 Pass 1: You chose to answer the red or blue question and make your partner answer the other 1 (this can be combined with Truth or Drink).
My early design concepts focused around creating a structure of opposites on the card. Though I did not really like the horizontal style and ended up making them vertical later on.
After looking a bit more into Tarot cards and standard playing cards I was hooked on minimalistic vector designs. Thought they did not fit the theme of my game very well.
While I was looking at a different project I had worked on in the past that included some neon jersey design, it hit me. A neon/night themed aesthetic would work quite well with the theme of dating and would provide me with the complementary color variation I was looking for.
I based my typeface on the Helvetica Rounded Font and added neon effects to make it fit with the Design. I rounded up the „E“ to make it more futuristic looking and to also fit a bit more into the round/ less squary theme.
I also ended up deciding to make each card unique by having illustrations that sort of represented the question (some a bit more abstract than others).
When it came to the box and cover I was thinking of incorporating the basic geometric shapes to make something abstract. Something similar to the symbol of the deathly hallows from Harry Potter.
But after playing around with the composition a bit it started to look like the „Eye of Providence“. It's symbolic meaning is the omnipitance of god or rather that nothing is truely hidden from it. And since my game is all about asking eachother questions and thereby uncovering parts of eachothers personalitys it fit quite well.
I really enjoyed the creative challange this project brought about and learned a lot while working on it.