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Project Universe

EXP II _ Holodeck – Multiuser VR-Showroom: In an Intensive week we learnt implementation of the concept into an interactive VR Experience for a Multi-User Environment. We were introduced to Blender and Unity to create a Multiuser VR project/environment of our own.

Exercise 01: Snowman (Introduction to blender)

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Exercise 02: Euro Palette (Introduction to Unity)

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Exercise 03: Photo cardboard display (Eye Tracking in Unity)

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Exercise 04: Blender Modifiers

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Ideas for Final Project

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The main idea for the final project was to create a portfolio showroom that would not be possible in real life or to design a fictional Christmas market with aurora(northern lights).

Finally, I decided to create my portfolio showroom in the space with Aurora Lights or a particles of light shower.

Process

Post 3d Modelling of environment all my files for the showroom were imported in blender.

After placing them in the right place, I experimented with lighting trying to create a realistic space environment with textures and light source.
Using particle animation I created a rain of lights.

As unity uses 3d Surround audio, i placed audio near to the objects which could be heard when near to the object.

I tried to use particle animation for the naming of the project in the VR Environment so that the names would adjust to always show  or track the user at its place

With multiple tests in VR the final project was created

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Final Result

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Ein Projekt von

Fachgruppe

International Integrated Design

Art des Projekts

Studienarbeit im Masterstudium

Betreuung

foto: Prof. Mathias Jüsche foto: Susanne Raabe

Zugehöriger Workspace

EXP II _ Holodeck – Multiuser VR-Showroom | Winter 2022

Entstehungszeitraum

Wintersemester 2022 / 2023

Keywords