In seiner Funktionalität auf die Lehre in gestalterischen Studiengängen zugeschnitten... Schnittstelle für die moderne Lehre
In seiner Funktionalität auf die Lehre in gestalterischen Studiengängen zugeschnitten... Schnittstelle für die moderne Lehre
EXP II _ Holodeck – Multiuser VR-Showroom: In an Intensive week we learnt implementation of the concept into an interactive VR Experience for a Multi-User Environment. We were introduced to Blender and Unity to create a Multiuser VR project/environment of our own.
The main idea for the final project was to create a portfolio showroom that would not be possible in real life or to design a fictional Christmas market with aurora(northern lights).
Finally, I decided to create my portfolio showroom in the space with Aurora Lights or a particles of light shower.
Post 3d Modelling of environment all my files for the showroom were imported in blender.
After placing them in the right place, I experimented with lighting trying to create a realistic space environment with textures and light source.
Using particle animation I created a rain of lights.
As unity uses 3d Surround audio, i placed audio near to the objects which could be heard when near to the object.
I tried to use particle animation for the naming of the project in the VR Environment so that the names would adjust to always show or track the user at its place
With multiple tests in VR the final project was created