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THE NON-GRAND BUDAPEST HOTEL

Wes Anderson's films are dreamlike. When we watch his films, we often imagine stepping into these uniquely crafted worlds and experiencing the vibrant atmosphere and distinctive colours up close. For my first expertise, I tried to bring this vision to life by recreating the quirky style of „The Grand Budapest Hotel“ using Blender and Unity.

Concept Idea

The main idea of my project was to create an immersive 360-degree cinematic space inspired by the captivating scenes of The Grand Budapest Hotel. By selecting and recreating iconic (but beginner level Blender & Unity) moments from the film, I wanted to transport the viewer into the quirky world of the film. 

I tried to capture the unique aesthetic and charm of the film by using some recognisable details and vivid (pink-red) colours that define its visual storytelling. This interactive experience not only pays a tribute to the film, but also invites the user to engage with the narrative in a new and dynamic way.

I chose the storage room with the dessert boxes.

Getting Started with Software

Since it was an express course to understand how these softwares work, as first steps we did some (not) easy exercises in Blender to understand the initial functionality of the program. We created our own cardboards with our names, coffee set and pumpkins 🎃.

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Getting Started with an Individual Project

So for the individual project I had to create and visualise several shapes and concepts in Blender: walls of the room, boxes (mountain of boxes), portraits, lamp, key, wall decorations, rolling door. In Unity I added some animations for the falling boxes and the flying key, like in the Harry Potter movies.

Getting Started with a 3D Environment

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Final Project

Ein Projekt von

Fachgruppe

Intermediales Design

Art des Projekts

Studienarbeit im Masterstudium

Betreuung

foto: Prof. Mathias Jüsche

Zugehöriger Workspace

EXP . Holodeck Dessau . W-2024

Entstehungszeitraum

Sommersemester 2024

Keywords