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The big room

This project explores the creation of a surreal, gigantic living room as well as the steps leading up to it. The room as well as the previous exercises were created in blender and brought into a VR setting using unity.

Our task was to get more familiar with blender and unity and as a final task to create a scene in VR that could be used in the Holodeck

The exercise

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I started this class with refreshing my blender thru an exercise that required us to model a few simple objects.

The inspiration

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As an inspiration for „The big room“ I used a few images that playfully depicted an interaction of scaled down „people“. This created the idea to use the VR System to give the User a surreal experience by making them feel like they themselves had been scaled down.

The process

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beanbag.pngbeanbag.png
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Regal.pngRegal.png

„The big room“ is a living room containing everyday furniture but severely upscaled. 

While me already acquired blender knowledge was enouth to create most objects like the couch and windows, other furniture like the bean bags required instructions I was able to find on the internet in the form of YouTube Tutorials. 

All objects were created with a realistic scale and enlarged to fit „The big room“

The final result

The_big_room.pngThe_big_room.png

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Ein Projekt von

Fachgruppe

International Integrated Design

Art des Projekts

Keine Angabe

Betreuer_in

foto: Mathias Jüsche

Zugehöriger Workspace

EXP . Holodeck Dessau . 26W

Entstehungszeitraum

Wintersemester 2026 / 2027

Keywords