In seiner Funktionalität auf die Lehre in gestalterischen Studiengängen zugeschnitten... Schnittstelle für die moderne Lehre
In seiner Funktionalität auf die Lehre in gestalterischen Studiengängen zugeschnitten... Schnittstelle für die moderne Lehre
This project explores the creation of a surreal, gigantic living room as well as the steps leading up to it. The room as well as the previous exercises were created in blender and brought into a VR setting using unity.
Our task was to get more familiar with blender and unity and as a final task to create a scene in VR that could be used in the Holodeck
I started this class with refreshing my blender thru an exercise that required us to model a few simple objects.
As an inspiration for „The big room“ I used a few images that playfully depicted an interaction of scaled down „people“. This created the idea to use the VR System to give the User a surreal experience by making them feel like they themselves had been scaled down.
„The big room“ is a living room containing everyday furniture but severely upscaled.
While me already acquired blender knowledge was enouth to create most objects like the couch and windows, other furniture like the bean bags required instructions I was able to find on the internet in the form of YouTube Tutorials.
All objects were created with a realistic scale and enlarged to fit „The big room“